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Destiny 2 to Receive Major Engine & Narrative Changes; Sony Is Still "All In", "Super Vested" in This Sequel

Destiny ii to Receive Major Engine & Narrative Changes; Sony Is All the same "All In", "Super Vested" in This Sequel

The rumor mill keeps going on Bungie'due south Destiny 2. Yesterday we reported from multiple sources that the game will be out on PC as well every bit PlayStation 4 and Xbox 1, but a few hours ago renown insider shinobi602 posted a lot more info in a series of Neogaf posts.

He began by detailing some major engine and narrative changes that we'll observe in Destiny 2, likewise as hinting that the studio intends to release content more consistently between yearly expansions.

Aye, information technology'south coming to PC. From what I'm told the decision to restructure was made thanks to a major memory ceiling existence reached on last gen with regard to the Rise of Iron expansion, which was set up to launch in the spring, non fall. Bungie decided to push button out D2 since it was behind and needed much more iteration, and took reward of the Rise of Iron delays to use that as the content terminate gap for the autumn of this year.

Destiny 2 is being overhauled so that they tin can build upon information technology in the future without having to work within the frame work limitations that D1 setup. Correct now, the way things play out, they accept to introduce playspaces and so that players tin engage in systems or activities, but it creates a huge bulwark that must be overcome on both the networking & design side and so, they're going to do more open up playspaces that incorporate towns, outposts, etc into more mutual areas. This ways fewer hardlines for areas and having them be gated by menus. Goal is to have players conducting things & making activity decisions while still in control of their character, instead of having to go out out into an activeness hub. Think of how in WoW, you striking a button and queue into activities you lot desire to exercise all while even so playing your character.

Major narrative changes are on board for D2. Both in terms of plot direction, pacing & structure. Major focus is going to be on the Cabal & Saturn. Saturn is a playspace is set to exist bigger than all of the playspaces currently implemented in the game combined. This is in large part of the scale of playspaces being redesigned, then it'll exist both bigger & denser with activities. There's a reason Guardians have the fight to Saturn.

Major changes to the engine are occurring. Their return tech has gone through some major iteration cheers in big part to getting to approach it without having last-gen as a limit. Considering of this, they are still undecided what, if whatsoever, of Destiny's old content, both in terms of playspace, areas, Strikes & raids, will be available through D2. There is talk in perhaps allowing D1 remain as its own customer, which flies against how Destiny currently operates, where as the new content renders the old client & content obsolete.

Live team has been going through some iteration so that they may continue to support Destiny with content after a major content driblet, but they are stuck between a stone & a difficult place. The live team is trying to support a game running on an sometime engine with its older tools, whereas the bulk of development is on the engine framework & enjoying new tools. Because of this, the Live team is largely handcuffed, so don't actually expect a whole lot of mail-launch content for D1 in the next yr.

Notwithstanding, starting with the launch of D2, we will encounter far more substantial content dropping in the fourth dimension between yearly releases, as the game & engine & live squad have all been planned to support that going forward. Team is aware that they need more substantial content throughout the twelvemonth, not just at the end of it.

If they do drop D1 content, it probable won't be permanent - they might reintroduce areas in a more 'D2' fleshed out way. So nosotros might lose temporary admission to these places, so regain it or have to fight back for control of it at a later signal in the plot. This means we'll get to encounter older areas or activities through the perspective of the newer content, which also ways the older areas might expand considerably by the time we get back to them, since the design goal for playspaces is to now make them both way bigger & style denser with activities.

That was but the tip of the iceberg of the Destiny 2 information shinobi was nigh to leak, though. He proceeded to mention that there'll exist new enemies and new factions, every bit well every bit clarifying specifically why Rise of Iron caused Bungie to drop back up for Xbox 360 and PlayStation 3.

New races & factions are planned. No idea on what's happening with regards to classes however. New enemies within factions are also going to be introduced. Have the Psions for the Cabal for example - they are going to get fleshed out in D2.

All of the races, including the Awoken, nevertheless have much room for expansion. The Fallen were originally another race that the traveller actually guided before it reached humans; The Vex were too a completely unlike race earlier they mechanized themselves into a Borg similar race. They're also going to be introducing enemy factions that have motivation & goals. Right at present enemies seem similar creatures - D2 should hopefully make them more than sentient with goals.

I'grand told the new raid was causing an out of memory crash that simply had no piece of work effectually - the content NEEDED more RAM in order for it to exist.

When young man gamers questioned his mention of Saturn as a playspace, he clarified that the locations will really be Saturn's moons since the planet itself is a gas behemothic. Shinobi then hinted that Bungie is looking into space flight gameplay, merely only for later franchise entries.

Aye. A few of Saturn'southward moons.

There'south been talk of infinite flight gameplay, merely that would be at a future point, like a Destiny iii or 4. It's definitely been talked about. Turning the transport into an extension of the guardian. Right now it just serves a cosmetic purpose - they are definitely exploring ways to expand on that.

Finally, he mentioned that Sony is still very much invested in this sequel and in that location'll likely be some exclusives for PlayStation gamers. In instance you're not enlightened, Sony struck a deal with Activision and got loads of timed exclusives content for Destiny.

Also, for people questioning whether or not Sony gets rights to further Destiny perks - the deals they have signed are practically for the lifetime of the franchise. Sony is all over that, and will be for the foreseeable hereafter. Expecting Sony to not take some sort of exclusivity on some content is most foolish at this point.

That isn't to say it'll be strikes or annihilation. They could be purely cosmetic going forward. Merely Sony wants the PS4/Pro to be the best place to play Destiny for, well, for as long as possible really. They similar treating information technology like a 1st-party release, they're all in on the sequel. Information technology obviously renews every twelvemonth, but right now Sony is super vested in Destiny.

In all likelihood, Destiny 2 will launch on PC/PlayStation four/Xbox One in Fall 2022. Every bit such, nosotros're not going to get lots of official information before E3 2022 but we will exist sure to post whatever further leaks we discover.

Source: https://wccftech.com/destiny-2-receive-major-engine-sony-still-super-vested-sequel/

Posted by: geistfairie.blogspot.com

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